Multimedia fusion 2 mega man engine

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I'm a big believer in that a person using software should never be angry at the program *itself,* just angry at whatever problem they're trying to solve.

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I figured it's been long overdue that I do a write-up explaining *why* I hate GM:S and why I think Mega Man fangame devs (and the gamedev community in general) is holding themselves back by using it. If you're on the MaGMM元 Discord you've probably seen me complain about GM:S on a semi-frequent basis.

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